place_axes Subroutine

private subroutine place_axes(self, length)

The frame's own axes (arrows) at length along x, y and z, half as long.

Arguments

Type IntentOptional Attributes Name
class(ReferenceFrame), intent(inout) :: self
real(kind=wp), intent(in) :: length

scene units


Calls

proc~~place_axes~~CallsGraph proc~place_axes place_axes proc~move_x_axis ReferenceFrame%move_x_axis proc~place_axes->proc~move_x_axis proc~move_y_axis ReferenceFrame%move_y_axis proc~place_axes->proc~move_y_axis proc~move_z_axis ReferenceFrame%move_z_axis proc~place_axes->proc~move_z_axis proc~move_axis move_axis proc~move_x_axis->proc~move_axis proc~move_y_axis->proc~move_axis proc~move_z_axis->proc~move_axis proc~make_axis make_axis proc~move_axis->proc~make_axis proc~arrow_create arrow_create proc~make_axis->proc~arrow_create proc~axis_label ReferenceFrame%axis_label proc~make_axis->proc~axis_label proc~label_create label_create proc~make_axis->proc~label_create proc~label_font ReferenceFrame%label_font proc~make_axis->proc~label_font proc~replace_child replace_child proc~make_axis->proc~replace_child proc~update_switches update_switches proc~make_axis->proc~update_switches interface~vkf_mesh_create vkf_mesh_create proc~arrow_create->interface~vkf_mesh_create proc~arrow arrow proc~arrow_create->proc~arrow proc~arrow_size arrow_size proc~arrow_create->proc~arrow_size proc~mesh_arrays mesh_arrays proc~arrow_create->proc~mesh_arrays interface~vkf_label_create vkf_label_create proc~label_create->interface~vkf_label_create proc~get_font get_font proc~label_create->proc~get_font proc~vsg_alignment vsg_alignment proc~label_create->proc~vsg_alignment interface~vkf_compile_node vkf_compile_node proc~replace_child->interface~vkf_compile_node interface~vkf_node_add_child vkf_node_add_child proc~replace_child->interface~vkf_node_add_child interface~vkf_node_delete vkf_node_delete proc~replace_child->interface~vkf_node_delete interface~vkf_node_remove_child vkf_node_remove_child proc~replace_child->interface~vkf_node_remove_child proc~check_status check_status proc~replace_child->proc~check_status interface~vkf_switch_set vkf_switch_set proc~update_switches->interface~vkf_switch_set proc~update_switches->proc~check_status proc~cross cross proc~arrow->proc~cross interface~vkf_font_read vkf_font_read proc~get_font->interface~vkf_font_read proc~find_font find_font proc~get_font->proc~find_font interface~vkf_mesh_array vkf_mesh_array proc~mesh_arrays->interface~vkf_mesh_array proc~find_in_dirs find_in_dirs proc~find_font->proc~find_in_dirs

Called by

proc~~place_axes~~CalledByGraph proc~place_axes place_axes proc~new_coordinate_axes new_coordinate_axes proc~new_coordinate_axes->proc~place_axes proc~new_radial_plane new_radial_plane proc~new_radial_plane->proc~place_axes proc~plane_set_parameters RadialPlane%plane_set_parameters proc~plane_set_parameters->proc~place_axes proc~set_axis_length CoordinateAxes%set_axis_length proc~set_axis_length->proc~place_axes interface~coordinateaxes CoordinateAxes interface~coordinateaxes->proc~new_coordinate_axes interface~radialplane RadialPlane interface~radialplane->proc~new_radial_plane

Source Code

    subroutine place_axes(self, length)
        class(ReferenceFrame), intent(inout) :: self
        real(wp), intent(in) :: length                      !! scene units
        call self%move_x_axis([length, 0.0_wp, 0.0_wp], 0.5_wp * length)
        call self%move_y_axis([0.0_wp, length, 0.0_wp], 0.5_wp * length)
        call self%move_z_axis([0.0_wp, 0.0_wp, length], 0.5_wp * length)
    end subroutine place_axes