run Subroutine

private subroutine run(self, max_frames)

Render frames until the window is closed (or for max_frames frames).

Type Bound

WindowProxy

Arguments

Type IntentOptional Attributes Name
class(WindowProxy), intent(inout) :: self
integer, intent(in), optional :: max_frames

default: until the window is closed


Calls

proc~~run~~CallsGraph proc~run WindowProxy%run proc~frame WindowProxy%frame proc~run->proc~frame interface~vkf_viewer_add_node vkf_viewer_add_node proc~frame->interface~vkf_viewer_add_node interface~vkf_viewer_frame_begin vkf_viewer_frame_begin proc~frame->interface~vkf_viewer_frame_begin interface~vkf_viewer_frame_draw vkf_viewer_frame_draw proc~frame->interface~vkf_viewer_frame_draw interface~vkf_viewer_record_frames vkf_viewer_record_frames proc~frame->interface~vkf_viewer_record_frames proc~count_frame count_frame proc~frame->proc~count_frame proc~create_huds create_huds proc~frame->proc~create_huds proc~dispatch_events dispatch_events proc~frame->proc~dispatch_events proc~fm_frame FrameManager%fm_frame proc~frame->proc~fm_frame proc~handler_before_draw WindowEventHandler%handler_before_draw proc~frame->proc~handler_before_draw proc~handler_before_update WindowEventHandler%handler_before_update proc~frame->proc~handler_before_update proc~is_open WindowProxy%is_open proc~frame->proc~is_open proc~node ReferenceFrame%node proc~frame->proc~node proc~place_camera place_camera proc~frame->proc~place_camera proc~realize ReferenceFrame%realize proc~frame->proc~realize proc~stop_recording WindowProxy%stop_recording proc~frame->proc~stop_recording proc~sync ReferenceFrame%sync proc~frame->proc~sync proc~track_view track_view proc~frame->proc~track_view proc~update_huds update_huds proc~frame->proc~update_huds proc~update_window_light update_window_light proc~frame->proc~update_window_light proc~update~3 SimulationClock%update proc~frame->proc~update~3 proc~wall_time wall_time proc~frame->proc~wall_time proc~window_wall window_wall proc~frame->proc~window_wall proc~count_frame->proc~wall_time proc~create_hud create_hud proc~create_huds->proc~create_hud proc~dispatch_events->proc~is_open interface~vkf_viewer_events vkf_viewer_events proc~dispatch_events->interface~vkf_viewer_events proc~dispatch_event dispatch_event proc~dispatch_events->proc~dispatch_event proc~place_camera->proc~fm_frame interface~vkf_viewer_get_look_at vkf_viewer_get_look_at proc~place_camera->interface~vkf_viewer_get_look_at interface~vkf_viewer_orthographic vkf_viewer_orthographic proc~place_camera->interface~vkf_viewer_orthographic interface~vkf_viewer_perspective vkf_viewer_perspective proc~place_camera->interface~vkf_viewer_perspective interface~vkf_viewer_set_view_transform vkf_viewer_set_view_transform proc~place_camera->interface~vkf_viewer_set_view_transform proc~aspect_ratio aspect_ratio proc~place_camera->proc~aspect_ratio proc~current_view WindowProxy%current_view proc~place_camera->proc~current_view proc~field_of_view View%field_of_view proc~place_camera->proc~field_of_view proc~fly fly proc~place_camera->proc~fly proc~home View%home proc~place_camera->proc~home proc~is_valid~2 View%is_valid proc~place_camera->proc~is_valid~2 proc~orthographic_bounds View%orthographic_bounds proc~place_camera->proc~orthographic_bounds proc~projection_type View%projection_type proc~place_camera->proc~projection_type proc~put_camera put_camera proc~place_camera->proc~put_camera proc~reset_view View%reset_view proc~place_camera->proc~reset_view proc~save_state View%save_state proc~place_camera->proc~save_state proc~saved_state View%saved_state proc~place_camera->proc~saved_state proc~set_view_frame View%set_view_frame proc~place_camera->proc~set_view_frame proc~start_flight start_flight proc~place_camera->proc~start_flight proc~take_camera View%take_camera proc~place_camera->proc~take_camera proc~take_reset View%take_reset proc~place_camera->proc~take_reset proc~world_to_view View%world_to_view proc~place_camera->proc~world_to_view proc~realize->proc~realize proc~realize->proc~sync interface~vkf_node_add_child vkf_node_add_child proc~realize->interface~vkf_node_add_child interface~vkf_switch_create vkf_switch_create proc~realize->interface~vkf_switch_create interface~vkf_switch_set vkf_switch_set proc~realize->interface~vkf_switch_set interface~vkf_transform_create vkf_transform_create proc~realize->interface~vkf_transform_create proc~build_contents ReferenceFrame%build_contents proc~realize->proc~build_contents proc~build_decorations build_decorations proc~realize->proc~build_decorations proc~build_light build_light proc~realize->proc~build_light proc~check_status check_status proc~realize->proc~check_status proc~stop_recording->proc~wall_time proc~stop_recording->proc~window_wall interface~vkf_viewer_record_stop vkf_viewer_record_stop proc~stop_recording->interface~vkf_viewer_record_stop proc~set_time~4 SimulationClock%set_time proc~stop_recording->proc~set_time~4 proc~synchronized_to SimulationClock%synchronized_to proc~stop_recording->proc~synchronized_to proc~sync->proc~sync interface~vkf_transform_set_matrix vkf_transform_set_matrix proc~sync->interface~vkf_transform_set_matrix proc~sync->proc~check_status proc~local_matrix ReferenceFrame%local_matrix proc~sync->proc~local_matrix proc~track_view->interface~vkf_viewer_set_view_transform proc~track_view->proc~current_view proc~track_view->proc~world_to_view interface~vkf_label_set_color vkf_label_set_color proc~update_huds->interface~vkf_label_set_color interface~vkf_label_set_text vkf_label_set_text proc~update_huds->interface~vkf_label_set_text interface~vkf_node_delete vkf_node_delete proc~update_huds->interface~vkf_node_delete interface~vkf_viewer_hud_remove vkf_viewer_hud_remove proc~update_huds->interface~vkf_viewer_hud_remove proc~alignment HUDText%alignment proc~update_huds->proc~alignment proc~color HUDText%color proc~update_huds->proc~color proc~update_huds->proc~create_hud proc~font HUDText%font proc~update_huds->proc~font proc~label_set_layout label_set_layout proc~update_huds->proc~label_set_layout proc~position HUDText%position proc~update_huds->proc~position proc~revision HUDText%revision proc~update_huds->proc~revision proc~text~2 HUDText%text proc~update_huds->proc~text~2 interface~vkf_viewer_light_enable vkf_viewer_light_enable proc~update_window_light->interface~vkf_viewer_light_enable proc~has_light_source ReferenceFrame%has_light_source proc~update_window_light->proc~has_light_source proc~now now proc~update~3->proc~now proc~update~3->proc~set_time~4 proc~window_wall->proc~wall_time interface~vkf_viewer_size vkf_viewer_size proc~aspect_ratio->interface~vkf_viewer_size proc~build_decorations->interface~vkf_node_add_child proc~build_decorations->interface~vkf_switch_create proc~build_decorations->proc~check_status proc~make_axis make_axis proc~build_decorations->proc~make_axis proc~make_name_label make_name_label proc~build_decorations->proc~make_name_label proc~reposition_axes ReferenceFrame%reposition_axes proc~build_decorations->proc~reposition_axes proc~update_switches update_switches proc~build_decorations->proc~update_switches proc~build_light->interface~vkf_node_add_child proc~build_light->interface~vkf_switch_create proc~build_light->proc~check_status interface~vkf_light_create vkf_light_create proc~build_light->interface~vkf_light_create proc~apply_light apply_light proc~build_light->proc~apply_light proc~create_hud->proc~alignment proc~create_hud->proc~color proc~create_hud->proc~font proc~create_hud->proc~position proc~create_hud->proc~revision proc~create_hud->proc~text~2 interface~vkf_viewer_hud_add vkf_viewer_hud_add proc~create_hud->interface~vkf_viewer_hud_add proc~label_create label_create proc~create_hud->proc~label_create proc~dispatch_event->proc~is_open proc~default_key default_key proc~dispatch_event->proc~default_key proc~drag_handle drag_handle proc~dispatch_event->proc~drag_handle proc~grab_handle grab_handle proc~dispatch_event->proc~grab_handle proc~handler_button_press WindowEventHandler%handler_button_press proc~dispatch_event->proc~handler_button_press proc~handler_button_release WindowEventHandler%handler_button_release proc~dispatch_event->proc~handler_button_release proc~handler_key_press WindowEventHandler%handler_key_press proc~dispatch_event->proc~handler_key_press proc~handler_key_release WindowEventHandler%handler_key_release proc~dispatch_event->proc~handler_key_release proc~handler_mouse_motion WindowEventHandler%handler_mouse_motion proc~dispatch_event->proc~handler_mouse_motion proc~hover_handle hover_handle proc~dispatch_event->proc~hover_handle proc~release_handle release_handle proc~dispatch_event->proc~release_handle proc~fly->proc~window_wall proc~fly->proc~put_camera proc~fly->proc~world_to_view proc~camera_between camera_between proc~fly->proc~camera_between proc~rigid_inverse rigid_inverse proc~fly->proc~rigid_inverse proc~transform_camera transform_camera proc~fly->proc~transform_camera proc~has_light_source->proc~has_light_source proc~home->proc~world_to_view proc~bound ReferenceFrame%bound proc~home->proc~bound proc~frame_to_root frame_to_root proc~home->proc~frame_to_root interface~vkf_label_set_layout vkf_label_set_layout proc~label_set_layout->interface~vkf_label_set_layout proc~vsg_alignment vsg_alignment proc~label_set_layout->proc~vsg_alignment proc~frame_matrix frame_matrix proc~local_matrix->proc~frame_matrix proc~now->proc~wall_time interface~vkf_viewer_look_at vkf_viewer_look_at proc~put_camera->interface~vkf_viewer_look_at proc~set_time~4->proc~now proc~set_time~4->proc~set_time~4 proc~start_flight->proc~window_wall proc~world_to_view->proc~frame_to_root proc~identity_matrix identity_matrix proc~world_to_view->proc~identity_matrix proc~quat_from_vectors quat_from_vectors proc~world_to_view->proc~quat_from_vectors proc~quat_to_matrix quat_to_matrix proc~world_to_view->proc~quat_to_matrix proc~world_to_view->proc~rigid_inverse proc~rotated rotated proc~world_to_view->proc~rotated proc~translation_matrix translation_matrix proc~world_to_view->proc~translation_matrix proc~apply_light->proc~check_status interface~vkf_light_set vkf_light_set proc~apply_light->interface~vkf_light_set proc~camera_between->proc~quat_to_matrix proc~camera_orientation camera_orientation proc~camera_between->proc~camera_orientation proc~quat_normalize quat_normalize proc~camera_between->proc~quat_normalize proc~quat_slerp quat_slerp proc~camera_between->proc~quat_slerp proc~default_key->proc~current_view proc~default_key->proc~reset_view proc~next_view WindowProxy%next_view proc~default_key->proc~next_view proc~previous_view WindowProxy%previous_view proc~default_key->proc~previous_view proc~cursor_ray WindowProxy%cursor_ray proc~drag_handle->proc~cursor_ray proc~drag DragHandle%drag proc~drag_handle->proc~drag proc~handler_handle_drag WindowEventHandler%handler_handle_drag proc~drag_handle->proc~handler_handle_drag proc~frame_matrix->proc~quat_to_matrix proc~frame_to_root->proc~rigid_inverse proc~world_matrix ReferenceFrame%world_matrix proc~frame_to_root->proc~world_matrix proc~grab_handle->proc~cursor_ray proc~grab DragHandle%grab proc~grab_handle->proc~grab proc~grab_handle->proc~handler_handle_drag draggable draggable proc~hover_handle->draggable interface~vkf_viewer_set_grab vkf_viewer_set_grab proc~hover_handle->interface~vkf_viewer_set_grab priority priority proc~hover_handle->priority proc~handles_shown handles_shown proc~hover_handle->proc~handles_shown proc~set_hovered DragHandle%set_hovered proc~hover_handle->proc~set_hovered proc~window_pick WindowProxy%window_pick proc~hover_handle->proc~window_pick proc~label_create->proc~vsg_alignment interface~vkf_label_create vkf_label_create proc~label_create->interface~vkf_label_create proc~get_font get_font proc~label_create->proc~get_font proc~make_axis->proc~label_create proc~make_axis->proc~update_switches proc~arrow_create arrow_create proc~make_axis->proc~arrow_create proc~axis_label ReferenceFrame%axis_label proc~make_axis->proc~axis_label proc~label_font ReferenceFrame%label_font proc~make_axis->proc~label_font proc~replace_child replace_child proc~make_axis->proc~replace_child proc~make_name_label->proc~check_status proc~make_name_label->proc~label_create proc~make_name_label->proc~update_switches interface~vkf_label_set_on_top vkf_label_set_on_top proc~make_name_label->interface~vkf_label_set_on_top proc~make_name_label->proc~label_font proc~name ReferenceFrame%name proc~make_name_label->proc~name proc~make_name_label->proc~replace_child proc~cross cross proc~quat_from_vectors->proc~cross proc~quat_from_vectors->proc~quat_normalize proc~release_handle->proc~is_open proc~release_handle->proc~hover_handle proc~release_handle->proc~handler_handle_drag proc~release DragHandle%release proc~release_handle->proc~release proc~reposition_axes->proc~bound proc~translation_matrix->proc~identity_matrix proc~update_switches->interface~vkf_switch_set proc~update_switches->proc~check_status interface~vkf_mesh_create vkf_mesh_create proc~arrow_create->interface~vkf_mesh_create proc~arrow arrow proc~arrow_create->proc~arrow proc~arrow_size arrow_size proc~arrow_create->proc~arrow_size proc~mesh_arrays mesh_arrays proc~arrow_create->proc~mesh_arrays proc~camera_orientation->proc~cross proc~quat_from_matrix quat_from_matrix proc~camera_orientation->proc~quat_from_matrix proc~ray ray proc~cursor_ray->proc~ray proc~view_camera view_camera proc~cursor_ray->proc~view_camera proc~drag->proc~world_matrix move_handle_point move_handle_point proc~drag->move_handle_point proc~constrained constrained proc~drag->proc~constrained interface~vkf_font_read vkf_font_read proc~get_font->interface~vkf_font_read proc~find_font find_font proc~get_font->proc~find_font proc~grab->proc~world_matrix handle_point handle_point proc~grab->handle_point proc~grab->proc~constrained proc~ray_sphere ray_sphere proc~grab->proc~ray_sphere show_state show_state proc~grab->show_state proc~select_view WindowProxy%select_view proc~next_view->proc~select_view proc~previous_view->proc~select_view proc~release->show_state proc~replace_child->interface~vkf_node_add_child proc~replace_child->interface~vkf_node_delete proc~replace_child->proc~check_status interface~vkf_compile_node vkf_compile_node proc~replace_child->interface~vkf_compile_node interface~vkf_node_remove_child vkf_node_remove_child proc~replace_child->interface~vkf_node_remove_child proc~set_hovered->show_state proc~window_pick->proc~fm_frame proc~window_pick->proc~local_matrix proc~window_pick->proc~identity_matrix proc~child ReferenceFrame%child proc~window_pick->proc~child proc~num_children ReferenceFrame%num_children proc~window_pick->proc~num_children proc~pick ReferenceFrame%pick proc~window_pick->proc~pick proc~pickable ReferenceFrame%pickable proc~window_pick->proc~pickable proc~window_pick->proc~view_camera proc~world_matrix->proc~local_matrix proc~world_matrix->proc~world_matrix proc~arrow->proc~cross proc~constrained->proc~ray_sphere proc~ray_line ray_line proc~constrained->proc~ray_line proc~ray_plane ray_plane proc~constrained->proc~ray_plane proc~find_in_dirs find_in_dirs proc~find_font->proc~find_in_dirs interface~vkf_mesh_array vkf_mesh_array proc~mesh_arrays->interface~vkf_mesh_array proc~add_pick_hit add_pick_hit proc~pick->proc~add_pick_hit proc~point_pick point_pick proc~pick->proc~point_pick proc~wants wants proc~pick->proc~wants proc~view_camera->proc~is_open proc~view_camera->proc~aspect_ratio proc~view_camera->proc~field_of_view proc~view_camera->proc~orthographic_bounds proc~view_camera->proc~projection_type proc~view_camera->interface~vkf_viewer_size interface~vkf_viewer_pixel_ratio vkf_viewer_pixel_ratio proc~view_camera->interface~vkf_viewer_pixel_ratio proc~get_camera WindowProxy%get_camera proc~view_camera->proc~get_camera proc~pick_camera pick_camera proc~view_camera->proc~pick_camera proc~get_camera->proc~is_open proc~get_camera->interface~vkf_viewer_get_look_at proc~get_camera->proc~world_to_view proc~get_camera->proc~rigid_inverse proc~get_camera->proc~transform_camera proc~pick_camera->proc~cross proc~project project proc~point_pick->proc~project

Source Code

    subroutine run(self, max_frames)
        class(WindowProxy), intent(inout) :: self
        integer, intent(in), optional :: max_frames         !! default: until the window is closed
        integer :: n
        n = 0
        do while (self%frame())
            n = n + 1
            if (present(max_frames)) then
                if (n >= max_frames) exit
            end if
        end do
    end subroutine run