Scene units per unit of the vector (> 0; default 1): the arrow is
scale * vector.
| Type | Intent | Optional | Attributes | Name | ||
|---|---|---|---|---|---|---|
| class(VectorHandle), | intent(inout) | :: | self | |||
| real(kind=wp), | intent(in) | :: | scale |
scene units per vector unit (> 0; else ignored) |
subroutine set_display_scale(self, scale) class(VectorHandle), intent(inout) :: self real(wp), intent(in) :: scale !! scene units per vector unit (> 0; else ignored) if (scale <= 0.0_wp) return self%scale_ = scale call update_arrow(self) end subroutine set_display_scale